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Post by Barbaro on Nov 7, 2011 0:20:42 GMT
Luckily this hasn't been an issue thus far. But here's why we decided this, even though it's somewhat of a circumvention of the rules:
If A knows their killer will be in the Dining Room, they will not want to end up in the West Wing. If they Move & Kill their target in the Living Room, it's because they're okay with making the commotion. But if they suddenly find themselves in a chase they didn't want to initiate ending in the West Wing because their target followed his/her target there, then A has unwittingly put himself/herself in a position they were trying to avoid. A should not be put into harm's way without being able to counter it simply because of an M&K chain.
What we'll do is tell A which direction B ran in so they can make an informed decision in the next round.
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Post by Watsuki Shichiro on Nov 7, 2011 0:43:07 GMT
That makes sense. Thank you for the clarification. It had confused me for a while, so I finally decided to ask. Though some would argue that getting the kill immediately would be preferable to possibly not getting it at all. And the double kill would result in 2 diamonds versus the 1 that they would get otherwise. But I guess it does depend on the person and the situation... The main problem that I had with that is that it does not insure that a Move and Kill gets you a diamond, and it makes it harder to get multiple diamonds from it while making you vulnerable to a Move and Kill the following round. Another thing that has been confusing me is the timing for Killing someone who went through the same door as you. Wouldn't you kill them as you passed through the door? But wouldn't you then be wasting an extra turn by these rules? I understand that it would be hard to resolve that, but would a Kill by moving through rooms at least take precedence over the target's Kill? And thus not provoke a chain even if that target tried to kill someone that turn? I realize that the rules are as written, but there are definitely a few ambiguous parts that could go either way. And each way is beneficial in certain conditions. Our game is basically over, so it won't affect anything now, but I would still like to know exactly how Kill precedence works for the three different types of Kills and which ones provoke a Kill chain. I'm sorry if I'm being a nuisance, but the rules just sometimes don't make sense when I read and re-read them...
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Post by Aitou Kaichi on Nov 7, 2011 4:42:29 GMT
What happens if a player does not move out of a room that is about to be closed?
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Post by Aitou Kaichi on Nov 8, 2011 2:56:44 GMT
If there are three players left in the game, let's say A, B and C. A's victim is B. B's victim is C. C's victim is A. They manage to chain the kills such that A kills B, B kills C and C kills A. What happens?
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Post by Watsuki Shichiro on Nov 8, 2011 3:11:20 GMT
If there are three players left in the game, let's say A, B and C. A's victim is B. B's victim is C. C's victim is A. They manage to chain the kills such that A kills B, B kills C and C kills A. What happens? I can answer that one for you. A, B, and C all die. Those 3 jewels are left unclaimed by any player and return to the LGT. There is no winner of Blood Money. ;D
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Post by Barbaro on Nov 9, 2011 4:33:49 GMT
What happens if a player does not move out of a room that is about to be closed? We push them out into the room closest to their pursuer. If equal, we'll pick the room that will close latest. If neither, then we'll pick at random. And Watsuki, I'll get back to you on your question.
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