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Post by Aitou Kaichi on Oct 25, 2011 2:03:33 GMT
Valid point, but it should generally be safe to assume that if the dealers say that every round will be 48 hours from that point onwards, then every round will be 48 hours from that point onwards.
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Post by Watsuki Shichiro on Oct 25, 2011 2:26:42 GMT
Valid point, but it should generally be safe to assume that if the dealers say that every round will be 48 hours from that point onwards, then every round will be 48 hours from that point onwards. If that were the case, then there would be no surprises which has been proven wrong at least twice so far by my knowledge! And anyway, each game has a different speed that fits it. If there's little planning needed or the game has too many rounds, 48 hour rounds are uncalled for. If there's adequate planning needed and the game has 15 or fewer rounds, the rounds should be at least 48 hours. In my opinion, this game does not need the full 48 hours per round at least once it gets started. For the Notoriety Game (which was the original topic of this thread), the 48 hour period was needed at the beginning in order to form a plan, but was unneeded near the end where everything was pretty much determined. A way to remedy that might be to have had fewer rounds or to change to 24 hour rounds after the initial 5 "planning" rounds. By the end of those rounds, players should have formed whatever plans they need and can execute them as needed. If they happen to need an extra day, plan a day in advance, or find a time to talk to a teammate. Then, the final 5 rounds would go by faster and would cause less of a delay in the tournament. ;D Of course, these are just my opinions, and players will agree or disagree as they see fit. I'm guessing many of you wouldn't want a sudden change in the amount of time for each round partway through a game, but sometime it's needed. And of course, the dealers would initially tell you guys that it would change! I would also appreciate more playtests! Sometimes, it's hard for dealers as well as players to get an idea of what needs to be changed in a game without doing a trial run. And by the time the game has started and rules are out, nothing can be changed easily. The playtest would not have to use the exact rules, but they can help everyone get a better grasp on the rules, so there's less confusion on them. I know that Poisoned Chalice and Blood Money both confused me until I read and re-read them. And even then, I was misunderstanding a few parts.
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Post by Barbaro on Oct 25, 2011 5:52:57 GMT
What happened to all the talk of "From now on, the rounds will be 48 hours"? This game would be incredibly slow if running on a 48 hour clock. Individual rounds are not difficult and require strong planning, though the game overall does. Some rounds will be complete duds for each player, so the pace needs to be sped up. 21 days will suffice. As Watsuki has pointed out, the game decides the clock. Ideally we'd like 48 hours per round, but this game will not function well with that.
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Post by Sagaro on Oct 25, 2011 13:06:01 GMT
Also consider players being KO'd very early on. If it were 48 hours a turn, they'd be sitting passively for nearly six weeks. That's unfair.
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Post by Aitou Kaichi on Oct 25, 2011 23:49:36 GMT
I'm more wondering why you guys would have said the rounds were going to be 48 hours each, when you guys knew the next main round would be 24 hr rounds. I'm not saying this game should have 48 hour rounds, I'm saying that you guys are supposed to be the one honest aspect of this tournament.
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Post by Watsuki Shichiro on Oct 26, 2011 0:08:47 GMT
I'm not saying this game should have 48 hour rounds, I'm saying that you guys are supposed to be the one honest aspect of this tournament. Dealers... honest? NO WAY! ...but I do see your point. However, they're human and can make mistakes, especially when generalizing... Also, I think they like having surprises and keeping us on our toes! There should be consistency in a game, but I don't think they can just come out and say that everything will work out as they expect. I mean, maybe the inactivity of recent games is playing in on their calculations? Or they expected some more people to lose the Poisoned Chalice game? It's possible that they had a few possible games already worked out for Round 3 and chose this one because it accommodates many players while narrowing the players down considerably. Also, inactive players have no way of winning, unlike in the previous games (though they did apply penalties to counter that...), so this should get rid of the final inactive players. A long game like this will also give dealers a good idea of who can put in the time commitment for later rounds. Of course, this is all hypothetical. They could have had this game planned out and decided on already and just wanted to mess with you! ;D
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Post by Barbaro on Nov 6, 2011 20:58:28 GMT
I'm more wondering why you guys would have said the rounds were going to be 48 hours each, when you guys knew the next main round would be 24 hr rounds. I'm not saying this game should have 48 hour rounds, I'm saying that you guys are supposed to be the one honest aspect of this tournament. Blood Money was an entirely different game when we had made that call. There was a last-minute rules change due to the game mechanics, where we realized that the original idea (which was to close a room every turn, meaning there would be less rounds) was not fit. We changed it so every other round a room closes, and because of it there were 23 rounds. Rather than drag the game out for a month and a half, we decided to let the game go at a 24 hour pace... especially since we believe the decisions are not that difficult for players to make. This is not an issue of honesty. It's an issue of gameplay, pacing, and keeping interest. We lost a good chunk of the community running a simple game on a 48 hour time clock, and frankly neither that nor this game needed to be on a 48 hour timetable, especially with players getting eliminated quickly and unable to play further. We plan on keeping the remaining members of the LGT, not isolating them further. We created many games which won't even be used at this point due to said inactivity. We can't run an LGT without the collective of all the players, so it's our duty first and foremost to keep interest with enticing gameplay. To further lose more players would be insulting to us and to you, who I'm sure wants to win legitimately and not from the players simply leaving out of boredom. So, I will retract the statement that all games will be on a 48 hour time clock, and replace it with: "We will do our best to ensure the timing is accurate to the needs of the gameplay."
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Post by Aitou Kaichi on Nov 6, 2011 21:11:30 GMT
Ah. Last minute rules changes. I remember those. I also don't envy you...
I will point out that eliminated players still had some impact: The game is about information, and you guys were still giving information to the eliminated players. But information only isn't enough to keep them involved, so... yeah...
For the record, we had similar problems with neutral voting, in that we wanted to keep the eliminated players involved. Originally, the rounds had 2 halves: you gave one vote, the eliminated players saw the results of that, then the other vote was given. As you saw, we ditched that version. And for anyone not involved in lgt1, I apologize that that probably makes no sense.
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