Post by Liar Game on Oct 22, 2011 5:53:45 GMT
SCENARIO
You are a hitman, well versed in knives and stealth. You've been given a diamond worth ¥100M with your name engraved on it, and an assignment to kill a target and retrieve their diamond at a very posh masquerade party in the LGT's mountain-top mansion. Unfortunately, so have nine other hitmen at the party. You are someone else's target. To make matters worse... you're all wearing masks.
OBJECTIVE
Stay alive until the end, and collect the most diamonds.
THE HIT
You've each been randomly assigned a hit. The hits go in a complete circle, so Player A's target is Player B, whose target is Player C, whose target is D, and so on and so forth, until the final player's target is A. All that you know about your target is a description of the mask they are wearing, but not who is wearing it.
When you kill a player, that player is eliminated. You collect your target's diamond and immediately hand it to an LGT representative, where it will remain safely under your name regardless of whether or not you are killed.
You will also take on your target's target. That player is now your new target.
THE MANSION
The mansion is made up of 13 rooms on 2 floors. Each room is populated by 2 to 4 guests, also wearing masks.
At the start of the game, you must place yourself in any one room by PMing your Dealer. Below is the floor plan.
Some rooms have special qualities to them. Consult the 'Navigation' section of the rules for more information.
You will receive pictures in your Vault of all masks worn by guests/players in your room... so if you see a mask that fits your target's description, move in for the kill (described in The Kill).
At the end of every two rounds, the LGT will close one room. That room can no longer be entered by any player. All players currently in that room must evacuate it on the next turn. The guests will remain inside.
The scheduled list of closed rooms is as such:
After this, no more rooms will lock. As an added bonus for being such an astute hitman/survivor, you will immediately be made aware of the guests and players in adjacent rooms as well as the ones in your own.
EVERY ROUND
Generally, you have two options to choose from when you PM your Dealer every round: MOVE or KILL. There is only one instance in which you can Move AND Kill (described below in Navigation). Rounds are 24 hours.
NAVIGATION
To get to the second floor, you can take one of three sets of stairs: West Wing to Billiard Room, Foyer to Upstairs Landing, and East Wing to Music Room.
On the second floor, three rooms have balconies with views to the rooms below. The Billiard Room sees the West Wing, the Gallery sees the Ballroom, and the Music Room sees the East Wing. You can Kill someone in the room below, but not someone in the room above.
Every round, you may choose to stay in your room or move up to two rooms, horizontally and/or vertically. However, be careful, because you can attract unwanted attention from guests!
If you choose to move the maximum two rooms, the guests in the first room will murmur about your impropriety and hurriedness, and face in the direction you went for the second room, while the guests in the second room will murmur and stare at you.
If you choose to stay in your room for two turns in a row, the guests will make fun and point at you because of how socially awkward you are.
Moving one room is quiet and does not attract attention.
If guests start causing a commotion because of you, players in adjacent rooms will be able to see through the open doors who's causing it (i.e. you). Pursuers then have the option to Move and Kill you in one turn.
Oh, and one other thing: you will have a tracking device monitoring your target. You will always know how many rooms away your target is from you. Likewise, this goes for your pursuer.
PM your Dealer every round with your Movement choice.
THE KILL
If you believe you are in the same room as your target, or you can see them in the room below from the corresponding balcony, you can choose to Kill your target instead of Moving. PM your Dealer with "Kill this target:" and provide the picture of the mask.
Kills take priority over Moves, and therefore will be performed first.
If a chain of players tries to kill at once, the kills start from the bottom of the chain going up, and the person at the top of the chain takes all of the diamonds. EXAMPLE: A targets B, who targets C. A, B, and C are in the same room together. B kills C and takes C's diamond, then A kills B and takes both B's and C's diamonds.
If, at any moment, you and another player Move using the same doors or the same flight of stairs, you will be notified of this and are eligible to Kill that player as well.
If you end your Kill in the same room alive, you will automatically hand the diamond(s) from your victim(s) to an LGT representative in the room to safeguard it under your name, ensuring no one can steal it from you. If you wish to hold onto the diamond instead, let your Dealer know.
The bodies will remain in the room for all to see until the end of the game. The bodies will be unmasked, so players will know who died upon entering their room. Dead players will still receive information in their Vaults of who is in the room they were killed in for the rest of the game.
ENDGAME
The game ends when only 2 players are alive. These players are the winners and automatically go on to Round 4.
All players, alive or dead, cash in any diamonds they have safeguarded, and immediately pay the LGT back the original ¥100M.
There is a time limit of 21 rounds. If more than 2 players are alive at the end of this time limit, all of these players lose as well and are sent to the Revival Round. These players will not be able to cash in any diamonds collected.
MISCELLANEOUS
INACTIVITY
Enjoy the party!
You are a hitman, well versed in knives and stealth. You've been given a diamond worth ¥100M with your name engraved on it, and an assignment to kill a target and retrieve their diamond at a very posh masquerade party in the LGT's mountain-top mansion. Unfortunately, so have nine other hitmen at the party. You are someone else's target. To make matters worse... you're all wearing masks.
OBJECTIVE
Stay alive until the end, and collect the most diamonds.
THE HIT
You've each been randomly assigned a hit. The hits go in a complete circle, so Player A's target is Player B, whose target is Player C, whose target is D, and so on and so forth, until the final player's target is A. All that you know about your target is a description of the mask they are wearing, but not who is wearing it.
When you kill a player, that player is eliminated. You collect your target's diamond and immediately hand it to an LGT representative, where it will remain safely under your name regardless of whether or not you are killed.
You will also take on your target's target. That player is now your new target.
THE MANSION
The mansion is made up of 13 rooms on 2 floors. Each room is populated by 2 to 4 guests, also wearing masks.
At the start of the game, you must place yourself in any one room by PMing your Dealer. Below is the floor plan.
Some rooms have special qualities to them. Consult the 'Navigation' section of the rules for more information.
You will receive pictures in your Vault of all masks worn by guests/players in your room... so if you see a mask that fits your target's description, move in for the kill (described in The Kill).
At the end of every two rounds, the LGT will close one room. That room can no longer be entered by any player. All players currently in that room must evacuate it on the next turn. The guests will remain inside.
The scheduled list of closed rooms is as such:
- Garden
- Music Room
- East Wing
- Dining Room
- Conservatory
- Ballroom
- Gallery
- Billiard Room
- Upstairs Landing.
After this, no more rooms will lock. As an added bonus for being such an astute hitman/survivor, you will immediately be made aware of the guests and players in adjacent rooms as well as the ones in your own.
EVERY ROUND
Generally, you have two options to choose from when you PM your Dealer every round: MOVE or KILL. There is only one instance in which you can Move AND Kill (described below in Navigation). Rounds are 24 hours.
NAVIGATION
To get to the second floor, you can take one of three sets of stairs: West Wing to Billiard Room, Foyer to Upstairs Landing, and East Wing to Music Room.
On the second floor, three rooms have balconies with views to the rooms below. The Billiard Room sees the West Wing, the Gallery sees the Ballroom, and the Music Room sees the East Wing. You can Kill someone in the room below, but not someone in the room above.
Every round, you may choose to stay in your room or move up to two rooms, horizontally and/or vertically. However, be careful, because you can attract unwanted attention from guests!
If you choose to move the maximum two rooms, the guests in the first room will murmur about your impropriety and hurriedness, and face in the direction you went for the second room, while the guests in the second room will murmur and stare at you.
If you choose to stay in your room for two turns in a row, the guests will make fun and point at you because of how socially awkward you are.
Moving one room is quiet and does not attract attention.
If guests start causing a commotion because of you, players in adjacent rooms will be able to see through the open doors who's causing it (i.e. you). Pursuers then have the option to Move and Kill you in one turn.
Oh, and one other thing: you will have a tracking device monitoring your target. You will always know how many rooms away your target is from you. Likewise, this goes for your pursuer.
PM your Dealer every round with your Movement choice.
THE KILL
If you believe you are in the same room as your target, or you can see them in the room below from the corresponding balcony, you can choose to Kill your target instead of Moving. PM your Dealer with "Kill this target:" and provide the picture of the mask.
Kills take priority over Moves, and therefore will be performed first.
- Killing your target in the same room with a subtle knife jab is stealthy. No one notices your target has been killed until one round later, where they will cause a ruckus upon discovery of the body.
- Killing your target from the room above with a throwing knife is less stealthy. The guests below will immediately cause a ruckus, and players in adjacent rooms will see who died, but will not be able to identify who did it.
- If you see your target causing commotion in an adjacent room, you have the option to Move to their room AND Kill them in the same turn. This is the only way to do both in the same turn. Guests will cause an uproar over you doing a Move and Kill, and POINT at you immediately AND whenever you re-enter that room for the rest of the game. In addition, they will point in the direction you left the room.
- Killing a guest, regardless of how stealthy, is a big no no. The other guests will cause an uproar and POINT at you immediately AND whenever you re-enter that room for the rest of the game. They will also point in the direction you left the room.
- Killing a player who is NOT your target will get you punished. That player is alerted of who you are, prevents the kill, and incapacitates you for one turn, in which you cannot move or kill. Players in adjacent rooms will notice you.
If a chain of players tries to kill at once, the kills start from the bottom of the chain going up, and the person at the top of the chain takes all of the diamonds. EXAMPLE: A targets B, who targets C. A, B, and C are in the same room together. B kills C and takes C's diamond, then A kills B and takes both B's and C's diamonds.
If, at any moment, you and another player Move using the same doors or the same flight of stairs, you will be notified of this and are eligible to Kill that player as well.
If you end your Kill in the same room alive, you will automatically hand the diamond(s) from your victim(s) to an LGT representative in the room to safeguard it under your name, ensuring no one can steal it from you. If you wish to hold onto the diamond instead, let your Dealer know.
The bodies will remain in the room for all to see until the end of the game. The bodies will be unmasked, so players will know who died upon entering their room. Dead players will still receive information in their Vaults of who is in the room they were killed in for the rest of the game.
ENDGAME
The game ends when only 2 players are alive. These players are the winners and automatically go on to Round 4.
All players, alive or dead, cash in any diamonds they have safeguarded, and immediately pay the LGT back the original ¥100M.
There is a time limit of 21 rounds. If more than 2 players are alive at the end of this time limit, all of these players lose as well and are sent to the Revival Round. These players will not be able to cash in any diamonds collected.
MISCELLANEOUS
- No kills will be allowed in the first round! After that, it's everyone for themselves.
- You cannot safeguard or otherwise part with your own diamond. It must be carried on you at all times.
- Guests never move rooms.
- If multiple people are causing commotions in the same room, the guests will manage to address all of them.
- Contracts are allowed, and can be purchased at the cost of ¥100M from your Bank Account.
INACTIVITY
- If you do not send in a choice to Move or Kill, you will do neither. You stay in the same room.
- If you do not move out of a room that is closing, you will be moved out automatically.
- If you are considered to be inactive in this game, you risk immediate elimination from the tournament.
Enjoy the party!