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Post by Liar Game on Nov 28, 2011 5:37:58 GMT
Two RED lights above this boat's bomb are currently turned ON, one RED light is turned OFF. If all lights turn ON, the bomb will detonate.
Below the bomb are 6 fingerprint ID pads that recognize every player in the game: 3 GREEN and 3 BLUE.
If you wish to activate the Green Boat's bomb, three players must use the Green fingerprint pads. PM the Dealers "GREEN" to do so. If three other players on the Blue Boat also activate the Green bomb on the same turn as three players on your boat, one light on the Green bomb will turn on.
If you wish to activate the Blue Boat's bomb, three players must use the Blue fingerprint pads. PM the Dealers "BLUE" to do so. If three other players on the Green Boat also activate the Blue bomb on the same turn as three players on your boat, one light on the Blue bomb will turn on.
At the beginning of each turn, the fingerprint ID pads will be reset, so you cannot slowly accumulate fingerprints over multiple turns.
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Post by Barbaro on Dec 10, 2011 18:13:39 GMT
Ding! Light #1 has turned on as a penalty to the Red Boat on Hour 3.
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Post by Sagaro on Dec 23, 2011 15:19:49 GMT
Ding! Light #2 has turned on as a penalty to the Red Boat on Hour 9.
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