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Post by Liar Game on Nov 28, 2011 5:38:02 GMT
Two GREEN lights above this boat's bomb are currently turned ON; the third is turned OFF. If all lights turn ON, the bomb will detonate.
Below the bomb are 6 fingerprint ID pads that recognize every player in the game: 3 RED and 3 BLUE.
If you wish to activate the Red Boat's bomb, three players must use the Red fingerprint pads. PM the Dealers "RED" to do so. If three other players on the Blue Boat also activate the Red bomb on the same turn as three players on your boat, one light on the Red bomb will turn on.
If you wish to activate the Blue Boat's bomb, three players must use the Blue fingerprint pads. PM the Dealers "BLUE" to do so. If three other players on the Red Boat also activate the Red bomb on the same turn as three players on your boat, one light on the Blue bomb will turn on.
At the beginning of each turn, the fingerprint ID pads will be reset, so you cannot slowly accumulate fingerprints over multiple turns.
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Post by Sagaro on Dec 13, 2011 1:17:19 GMT
Ding! Light #1 has turned on as a penalty to the Green Boat on Hour 4.
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Post by Sagaro on Dec 19, 2011 3:11:23 GMT
Ding! Light #2 has turned on as a penalty to the Green Boat on Hour 7.
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