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Post by Liar Game on Nov 28, 2011 5:38:05 GMT
One BLUE light above this boat's bomb is OFF; the remaining two are currently turned ON. If all lights turn ON, the bomb will detonate.
Below the bomb are 6 fingerprint ID pads that recognize every player in the game: 3 RED and 3 GREEN.
If you wish to activate the Red Boat's bomb, three players must use the Red fingerprint pads. PM the Dealers "RED" to do so. If three other players on the Green Boat also activate the Red bomb on the same turn as three players on your boat, one light on the Red bomb will turn on.
If you wish to activate the Green Boat's bomb, three players must use the Green fingerprint pads. PM the Dealers "GREEN" to do so. If three other players on the Red Boat also activate the Green bomb on the same turn as three players on your boat, one light on the Green bomb will turn on.
At the beginning of each turn, the fingerprint ID pads will be reset, so you cannot slowly accumulate fingerprints over multiple turns.
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Post by Sagaro on Dec 17, 2011 2:27:29 GMT
Ding! Light #1 has turned on as a penalty to the Blue Boat on Hour 6.
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Post by Sagaro on Dec 21, 2011 14:38:25 GMT
Ding! Light #2 has turned on as a penalty to the Blue Boat on Hour 8.
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