Post by Liar Game on Jun 2, 2011 11:05:24 GMT
Contracts are special methods by which two or more players come to an agreement that is binding and enforced by the LGT. Each game may have different rules detailing how contracts can or cannot be used.
Every signing player uses up one contract each. In order to sign a contract, every signing player must PM the same dealer (players should always use their round officer if possible) a copy of the contract. Those PMs must be EXACTLY the same. If ANY difference exists among the PM's, the contract will be nullified. The contract is valid ONLY when the dealer announces so by PM.
A contract won't be made valid if any of the conditions in the contract cannot be supervised by the dealers (ex: a contract cannot say something like "We will never speak to Player X about this contract"). Thus, if it can be supervised by the dealers, contracts can contain whatever you desire, as long as it's possible and does not go against the tournament/game rules.
Also, a contract must state the initial set of signatories. If everyone in this initial set does not PM the dealer with the contract, it will be dismissed.
A signed contract remains valid BY DEFAULT until the start of the following game. A contract can include a customized expire date (I.E "This contract will be valid for 24 hours"), but the contract will automatically expire at the start of the following game if it hasn't done so (therefore, no contracts that last until the end of the Tournament).
By default, breaking a contract means the disqualification of the player at fault. However, the contract-breaking penalty can be customized if it's written on the contract (ex: if anyone breaks the contract, he/she will give all of his/her money to the LGT).
Extra players may be added to a contract, as long as the contract can be expanded to contain extra signatories, and all current signatories agree.
Contracts will NOT carry over into the next round if you don't use them.
If you have any questions about contracts (as this can be a tad complex), please post them below.
Every signing player uses up one contract each. In order to sign a contract, every signing player must PM the same dealer (players should always use their round officer if possible) a copy of the contract. Those PMs must be EXACTLY the same. If ANY difference exists among the PM's, the contract will be nullified. The contract is valid ONLY when the dealer announces so by PM.
A contract won't be made valid if any of the conditions in the contract cannot be supervised by the dealers (ex: a contract cannot say something like "We will never speak to Player X about this contract"). Thus, if it can be supervised by the dealers, contracts can contain whatever you desire, as long as it's possible and does not go against the tournament/game rules.
Also, a contract must state the initial set of signatories. If everyone in this initial set does not PM the dealer with the contract, it will be dismissed.
A signed contract remains valid BY DEFAULT until the start of the following game. A contract can include a customized expire date (I.E "This contract will be valid for 24 hours"), but the contract will automatically expire at the start of the following game if it hasn't done so (therefore, no contracts that last until the end of the Tournament).
By default, breaking a contract means the disqualification of the player at fault. However, the contract-breaking penalty can be customized if it's written on the contract (ex: if anyone breaks the contract, he/she will give all of his/her money to the LGT).
Extra players may be added to a contract, as long as the contract can be expanded to contain extra signatories, and all current signatories agree.
Contracts will NOT carry over into the next round if you don't use them.
If you have any questions about contracts (as this can be a tad complex), please post them below.